27: How to Slay Your Dragon

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The 27th episode of the The Magical Monster High School Drama! series. Released 21st of Feb, we follow Kiera, Móts and Zero as they attempt to rescue a princess, while Violet begins an inter-planar arms deal.

Plot
After the village denizens attacked Zero, the dragon flies out of arrow range and roars down, but then comes out of the circle and continues flying towards the mountain castle, Kiera in her wake.

Meanwhile, on the school plane, Violet is setting up her interplanar arms deals. She appears in the village amidst all this, looks up, and see the dragon. She would recognise that arse anywhere. Violet also sees a horse, lying down. The animal doesn’t appear to be dead, just catatonic and broken. There are the footsteps of something big, manufactured. Also there is Móts in healer form. Violet approaches to comfort the horse, then euthanises it with magic.

She then pretends she only just recognises the stunned Mótsognir, calling him “Notsognir”. She asks who did that to the horse, considering that it looks like something large and humanoid sat on it, and that Móts has his own flying and trampling capabilities. Móts isn’t really capable of replying. They have a brief conversation where Móts catches her up on the mission, then she leaves him to wander off, shouting after him that she will find who killed that horse, as she detests animal cruelty. She then returns to the school plane.

At the Castle
Zero and Keira continue towards the mountain, which may or may not be lonely. From their vantage, they can see a keep, overlooking a gigantic crater in the mountain, over which leads a rickety bridge, leading to a castle proper, as Sir Tool described. Móts quickly catches up to them after he has recovered, breaking the sound barrier and spooking Zero. Kiera and Móts try to explain what a sonic boom is but fail to get the point across.

Zero and Keira fly down, ignoring the keep to land on the roof of the castle. Móts remains circling. Zero feels a little uneasy, irritable, from a slight musk she doesn’t really notice that permeates the castle. The others just smell sulphur, and can see steam rising from the sand at the bottom of the crater. Zero roars out a challenge from the battlements. There is no response, so she steps down into the courtyard.

The courtyard is pretty deserted, there are some scorched and discarded scraps of metal. Zero and Kiera sift through them to find several signet rings from knights on their list, which they collect. Zero senses gold further down within the castle, and so she ventures through the grandiose main entrance, which is big enough for her. Móts also lands, finally. Zero asks Móts to remove the dragonglass arrow and heal the wound. The blood boils off the arrow, which isn’t usual. Móts then transforms into a larger metal man with a sword and board, and enters after with Kiera.

They find themselves in a very nicely decorated castle. Renaissance European gothic style, highly decorated with Carpeting, candles and so, so much potpourri, which prevents Zero from smelling anything else. There is a long corridor heading forwards, that opens out into a large, ornate staircase. There is a big, almost egg shaped door at the top of the stairs. There is an arched doorway underneath, and banisters above by the ceiling, with doors. To either side are more corridors, and behind are two reception rooms (ballroom types). They move onward, through the door straight ahead, though the dragon has to duck. This leads on to gardens, which are not as well kept as everything else. The flagstones, pots, all the stone seems immaculate, but nothing is growing. Kiera can determine that the soil really seems unsuitable for growing what they tried to grow. Zero ventures to the edge of the garden, which appears to be some kind of viewing platform, though the thick fog prevents any view undefined.

Móts remarks that princesses are generally found in the tallest tower. Zero is blank to the reference, but suggests Móts go check it out. He does so, changing to a smaller form, flying up and hovering by the window. The room appears delicately decorated in lavender and peach, but apart from that it seems empty. He lands on the balcony and walks in to find a humanoid figure sitting at a vanity mirror. She turns, rouged cheeked and rosy and bright, and asks how Móts is, seeing as she doesn’t get visitors often. She moves in close to him and asks his name, her womanly breath on his face.

He stutteringly introduces himself and explains their quest. However, the woman says that she isn’t trapped, doesn’t need rescuing, in fact, this is her home. Though she doesn’t get visitors often. Suddenly, there is shouting from below, and the woman pushes Móts into a closet, saying that “she’s coming” and to stay there until she returns. She then leaves, presumably to placate the one f-ing and blinding downstairs.

In the garden, Zero and Kiera don’t hear anything, but continue exploring the garden, which is full of statues in animated poses, dancing, playing lutes and the like. After a while, Zero calls up to Móts. With no answer, Kiereniel goes to find Móts, as he is still in the closet. He flies up to the room, enters, and calls for Móts, who answers from inside the closet. Kiera knocks, Móts opens it, and explains that the princess was here, but went away and said to stay in the closet.

Kieraniel tries the door out of this room, it’s locked. Móts pops the hinges. The door collapses towards them. Between the two of them, they hold the door. They lower it to the ground, Móts turns smaller, Iron man form, and they venture down the stairs, past several small rooms that break up the stairwell, though they do not seem to have much use. They don’t seem to be as well furnished as the other rooms they have seen either, no candles, pretty dead and quiet from below.

They reach the bottom, and Zero sees them through the door to the gardens. She comes to question them, and they say they lost the princess, who came down here. Zero didn’t see her, however, so they agree to search the rooms up the staircase. Zero transforms to her humaniod form, and leaves the way. The first room, she finds a box with a gold ring… that she could not sense before the box opened. How interesting. Kiera finds an ornate calligraphy pen.

On the next floor, they find records of some expenses of the castle's residents. Seems a lot is spent on potpourri. On the third floor, Móts finds an umbrella with a knife in it. Kiera finds a box of potions, a little wooden case with several vials. A red one, a yellow one, two blue ones and an orange one.

The Village
Violet eventually portals back to the village disguised as “Wormwood”, a bland looking character who is not identifiable as Violet. A guard with the shiniest armour there approaches and asks who they are. “Wormwood” introduces himself and explains that he is here to sell weaponry. The guard says that they have it under control: they drove the creature off. Violet says that while that may be true now, but what about when they start breeding? She offers weapons that would fight the beast much easier, and also tells them that this particular dragon is from another plane. A priest from a nearby church screeches that the beast came from hell itself, and that faith is the true shield! The officer is listening.

“Wormwood” tells the officer that she knows where the creature came from, and through what hellmouth it will depart. She advises using the weapons she sells to ambush the dragon when it comes to depart, to spread its seed in the other realm. For payment, she asks for a type of dirty saphire, that she researched this plane possesses. They can be used for screens, monitors, probably the most valuable thing in this entire village, that apparently washes down the creek from the mountain. They are used here to make children’s paints, and it is easy to convince the villagers to allow her some.

Violet/"Wormwood" shows the villagers where the portal is, in this case right in front of the church, in the middle of the village. She sells them dragon killing ballista. Then she sets up explosive traps around the portal, warning the villagers to go nowhere near him. Thirdly, she finds the best crossbow archer in town and teaches him to use a sniper rifle. She equips him with hollow point bullets filled with powdered dragonglass made from the arrowheads they have.

Cast and Crew

 * Game Master - Terry
 * Akio - Marco
 * Kiereniel - Josh (TheRealWiredUP)
 * Mótsognir - Rory
 * Violet - Kitto
 * Zeroeth - George (Drake1000)


 * Script Supervisor - George (Drake1000)
 * Publication Editior - Josh (TheRealWiredUP)

Production Notes
This is the first episode with TheRealWiredUP as the publication editior, where all prior episodes were edited by Drake1000.